About

History

Growing one step at a time.

2026

    • Filed JamsGo trademark applications in Korea, the United States and Japan
    • JamsGo selected for the Seongnam Industry Promotion Agency GDC program
    • Selected for the KOCCA Global Game Localization Support Program
    • Ran a focus group test (FGT) at Tokyo Game Show
    • Signed an agreement with the Gyeonggido Business & Science Accelerator (GBSA) “AI Specialized Joint Training Center”
    • JamsGo selected for the Gyeonggi Content Agency AI-Convergence Game Production Support Program
    • Signed an industry-academia council agreement with the Department of Industrial Design, Sookmyung Women's University, and ran a UX/UI capstone collaboration
    • Signed an NDA with NC AI to apply and test VARCO
    • Signed an industry-commissioned education agreement with Sejong Cyber University
    • Signed a joint research agreement with Prof. Kwan-yong Park's lab at the University of Seoul on applying AI agents to game-based learning
    • Signed a review contract for JamsGo with Shin Jinseo 9-dan, the world's No.1 Go player

2025

    • Exhibited JamsGo at Comic World Winter
    • Released an Azure-based TTS asset for Unity
    • Moved into the KOCCA Global Game Hub Center
    • Exhibited a demo of the action RPG “The Nights” (working title) at GES 2025
    • Signed a family-company MOU with the University of Seoul Industry-Academic Cooperation Foundation
    • Released an Azure-based STT asset for Unity
    • Signed an MOU with the Korea Baduk Association on developing AI content and platforms using its IP
    • Exhibited “The Nights” (working title) at AI Expo Korea
    • Signed a women-friendly company MOU with the Dongbu Women's Re-employment Center
    • Adopted KOALA image generation technology from the ETRI Visual Intelligence Research Section

2024

    • Certified as a corporate R&D center by the Korea Industrial Technology Association (KOITA), under the Ministry of Science and ICT
    • Founded JAMSTREE Co., Ltd.